Jianna Loor

Game Designer &
Gameplay Developer

I design, prototype, and build interactive systems across games, multiplayer VR, and immersive experiences — with a focus on player experience, experimentation, and iteration.

Multiplayer interaction design · 66,000+ Coconut downloads · 10+ Timewalk playtests

Featured Projects

Playable systems, shared spaces, and the decisions behind them.

Timewalk scene showing characters in a DMV environment
In Progress

Timewalk

Co-Located Multiplayer VR

Designing collaborative interactions for approximately six players sharing both a virtual world and a physical play space.

  • Dreamscape Learn · in development
  • 10+ playtests informing interaction and multiplayer flow
Dreamscape Learn Unity Meta XR SDK Multiplayer
Game

Coconut

Incremental / Tycoon Game

Co-designed progression, economy, shop, inventory, prestige, and long-term reward systems for a commercially released game.

  • 66,000+ Steam downloads
  • 164hr median playtime
Godot GDScript Steam SDK
Word Rush start screen showing four letter tiles, rules, and Play button
In Progress

Word Rush

Fast-Paced Word Game

A 30-second vocabulary game built around flexible letter constraints, rapid validation, and score optimization.

  • Length and speed create competing incentives
  • Curated missed words encourage another round
Educational VR game environment
VR

Educational VR Game

Immersive learning experience for elementary students focusing on memorization, problem-solving, and coordination skills.

  • Awarded 2nd Place in Fall 2023 — Casabona Future Scientists (college-wide CSAM science presentation competition)
  • Designed for HTC Vive Pro platform
  • Four gameplay sections—each with its own demo below
Unity C# HTC Vive Pro
After Hours cooperative VR escape room
VR

VR Escape Room (After Hours)

Collaborative VR escape room game featuring interactive gameplay, environmental storytelling, and a single AI character.

  • Multiplayer collaboration mechanics
  • One AI character integrated into the experience
  • Watch an advertisement and a walkthrough of the game linked below, both edited by me
Unity C# AI Systems
AR Navigation
AR

AR Navigation App for MSU

AR navigation application for Meta Quest 3 providing real-time campus guidance with dynamic directional overlays.

  • Real-time spatial tracking
  • Meta XR SDK integration
Unity Meta XR SDK ARCore
Emotion recognition research demonstration
Research

Emotion Recognition for Human-Robot Collaboration

Multimodal emotion recognition system integrating speech and facial data for collaborative robots in manufacturing.

  • Published at RO-MAN 2024 Conference
  • Tested in real-world co-assembly scenarios
Python LSTM DeepFace
VR collaborative task research demonstration
Research

Emotion Recognition in VR Collaborative Tasks

Research project analyzing physiological data and stress levels during collaborative VR interactions using wearable devices.

  • Published at ICNSC 2024 Conference
  • LSTM-based emotion classification
Unity Python LSTM

About Me

Game design, grounded in implementation.

My master’s studies in computer science and background in interactive development inform how I approach game design: turning ideas into playable systems. I enjoy starting with a player-experience problem, exploring mechanics, building a prototype, and refining it through play.

On Timewalk, that means designing for two spaces at once: the multiplayer virtual world and the physical room players share. My Unity/XR background helps me turn those constraints into interactions we can actually test.

Achievements & Impact

Highlights of my work in VR/AR, game development, and research

66,000+
Steam Downloads
Coconut (2D tycoon game) — 164hr median playtime
Shipped
Steam Release
Commercial game published on Steam
2nd Place
Casabona Future Scientists
2nd place, Montclair State CSAM—presented our educational VR game in a college-wide science presentation competition
2
IEEE Papers Published
ICNSC 2024 (VR emotion recognition) & RO-MAN 2024 (human-robot collaboration)
5+
VR/AR Projects
Immersive experiences, research, and games

Design & Development

From a player-experience question to a playable system.

Game Design

  • Gameplay Systems
  • Systems Design
  • Player Experience
  • Rapid Prototyping
  • Playtesting & Iteration
  • Interaction Design
  • Multiplayer Design

Game Development

  • Unity
  • Godot
  • Unreal Engine
  • C#
  • GDScript
  • C++
  • Git

Immersive Development

  • Dreamscape Learn
  • Meta Quest
  • OpenXR
  • XR Interaction Toolkit
  • Multiplayer VR
  • AR
Additional Technologies

Python, OpenCV, LSTM, wearable sensors, and physiological data analysis — applied in the research projects above.

Let’s Talk Games

Interested in game design and gameplay development opportunities.